The bot lasts forever unless you switch maps and it rarely dies. Healing Bot – This is an active skill in that the bot has to be summoned, but it functions more like a passive skill. With high Strength build and a little planning, you can maximize this skill’s effectiveness. There are quite a few Engineer skills that Stun. Every hit on a Stunned enemy does extra damage based on your Strength value. It’s a good passive for builds where you use a lot of Charges.Ĭoup de Grace (Passive) – This passive is triggered when hitting Stunned enemies. You get a small chance to gain this special buff that increases damage done and charge gain. Supercharge (Passive) – This passive is a proc effect. Stun chance helps against enemies that like to hit and run a lot. Attack speed is really nice since two-handers tend to be very slow weapons. You get a nice attack speed bonus and stun chance. Heavy Lifting (Passive) – This is a specialized skill for the big two-handers that Engineers like to use. The tier bonuses reduce the mana cost, which helps as most Engineers will have low mana pools. You can jump over all the melee minions and go straight for the kill of the dangerous one. This is a great skill for killing spellcasters and other ranged attacking enemies. Onslaught – This is a leap attack skill, but it also heavily debuffs enemy speed (movement, cast, melee attack). The goal would be to keep as many Charges as possible for maximum damage. I think this skill would be best when combined with high Charge gain skills and passives. However, the tier bonuses give bonus damage from Charges if you have any while using it. The downsides are that it is only melee range and doesn’t gain Charge. The tier bonuses increase the radius.Įmber Hammer – This skill does great damage in a huge arc and also breaks shields. Think of this skill as both defensive and offensive, whereas Flame Hammer is totally offensive. The damage is not as good as Flame Hammer but it generally hits more enemies and also has a stun effect. That’s where the real damage comes from this skill. The initial hit does straight electric damage, but there is a high chance the enemies are burned as well. Seismic Slam – This skill ignites the ground all around the Engineer. With just one point the skill is best against single targets, but maxed out it is a great area damage skill. Unlocking the tier bonuses increases the radius of the cone. When used with Charges the cone has a longer distance. If you hit an enemy dead on, they can take 4 or 5 hits instantly. Usually, it is just more damage or less mana cost, but sometimes it is more interesting and can synergize with other skills.įlame Hammer – The Engineer slams the ground with the initial hit and trails of fire branch out to do more damage. Every 5 points invested in an active skill adds a special bonus to the skill. These are only for active skills, not passives. There are a total of 30 skills, so I’ve already unlocked most of them. I unlocked a total of 21 skills this time. Most of the skills I am using are not based on the weapon, so low Strength does not affect me much. Well, my regular attacks don’t do all that much damage, but my skills are doing a lot of damage. On the damage side of things, I am not having any trouble either. Only bosses can really do any damage, and for them I have good damage absorption skills Most regular enemies can barely touch my health pool. This means each level up, I put 3 points in Vitality and 2 in Strength. I am going for a 2:3 Strength and Vitality distribution. Another one will be a future upgrade when Lorzate meets the requirements. I didn’t have very good luck early on with items, but eventually started getting some uniques. Many of the Engineer’s skills are not based on weapon damage they can become powerful just with lots of skill points in them. I am staying alive with ease and still doing pretty good damage. So far my tank strategy seems to be working. That was enough to unlock the majority of the skills. Lorzate finished Act 1 and got to level 21.
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